![]() ![]() It makes the game one of the best Action RPG games to play. This system encourages experimentation and replayability, as you can try different combinations to find your preferred playstyle. Grim Dawn employs a dual-class system that allows players to combine any two classes, resulting in a vast array of possible character builds. The game’s atmospheric and gloomy setting immediately sets it apart from many other ARPGs.Īlso Read: Best Baseball Games for Android and iOS in 2023 It’s set in a dark and gritty fantasy world plagued by a cataclysmic event known as the “Grim Dawn,” which has led to the rise of otherworldly creatures and the fall of civilization. Grim Dawn is an action role-playing game (ARPG) that was released in 2016. The game emphasizes tactical thinking, as players can pause the action to issue commands, cast spells, and coordinate attacks, making it accessible to both veterans of CRPGs and newcomers to the genre. Pillars of Eternity features a real-time combat system, which enables players to strategize and orchestrate battles with a party of companions. The choices made during character creation, including race, class, and background, have a significant impact on gameplay and dialogue options throughout the adventure. So i just want to be good at all of them, but exel none and I think this build might do the work.The game’s character creation system allows players to craft heroes, from wizards and warriors to rogues and priests, each with their own abilities, skills, and backstories. The only thing i fear before begining my playthrough: is that 14 per is just not enoug, but i must test it more to know if its true.īTW: After researching i figured paladins are a hybrid of tank, damage and support. ![]() (if you'd like to, i think that's a fun point in playing paladin).Īnd for removing a point in dex: you are probebly right but i dont know why i just can remove it, i hate gaining negative impacts no matter how small they are (XD) So i would recommend remaining it as 10, 15% more health is NOT WORTH IT in comaprison for extra int might or so forth.ĭump some points into Int for some nice AOE spells and overall better spell defence. The difference between 16 and 17 resolve is very minimal, 16 is enough for alot of dialog options for example and i dont think 1 extra point benefits it.Īnother thing: Con is not a beneficial as Res and Per, and extra protection really overcomes the benefits of a bit of extra health, that you get 5 extra health per level anyway. Would be very interested to see how you do in your build. Tbh, I am not sure, in the long run, how valuable 15% HP is. Pros: High Deflect, Fort & HP and ok WillĬons: Slower attacks, Will not as high due to lower int and no bonus to AoE, ability duration etc.Īgain from looking at your build and that one, yours seems more balanced, giving better overall saves and a bit more umph in attack at the expense of 15% HP. The issue is ofc it's hard to know beforehand which saving throws are best, how much of a difference 16 vs 17 Resolve will make etc.Īgain thinking out loud, here was a setup for a more dedicated tank (Based on Human, Aydra (cannot remember spelling) ) that I was considering (not tested) However I am still not convinved on my stats and yours look better balanced. I was thinking of making an offtank/Damage combo (with S&S) and these are the stats I had thought of One thing that could be considered (thinking out loud here) is perhaps dropping a point in Dex for something else, either one of your key stats or even con (although tbh not sure how much benefit 3% HP would be). I agree with your stats that Resolve should be highest, gives a lot of good passives esp. ![]() I imagine a 2H would benefit greatly from additional might. Interestingly enough on my tests I killed things faster with only a 1H weapon equipped but survied longer with the shield. Seriously, this sucked major but I am attributing this to my character not being created with this in mind.ĢH: More dmg per hit than 1H only and Shield but medium accuracy. With shield took around 0.6 0 - 0.9 per hit due to increased deflection bonus.ĭual Wield: Miss miss miss miss miss miss die. Without shield took about 1.5 - 1.7 damage per hit. I did a few tests against the same enemy using Dual Wield, 1H only, 1H plus shield and 2h and here were my results (this was not a thorough test and as the game is on dice there is a random element, but might give a starting point for consideration)ġH & Shield: Medium accuracy, improve dmg reduction due to improve deflect. S&S give reduces accuracy but improved defence (I found the difference quite noticable). Actually been discussing this exact topic in another threat here, more info there as I asked the same question but that was more for a Off-Tank/Damage Dealer.įor buffing I would imagine Perception is important as it improves interupt defence and that can be a paid.
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